International Journal of Scientific & Engineering Research, Volume 4, Issue 1Ř, ŽŒŽmber-2013

ISSN 2229-5518

Innovation in Shopping Experience using augmented reality and integration with social networking

Siddharth Patil, Ankur Balar, Nikita Malviya, Swadesh Prasad

Abstract— The paper puts forth a developed system which aids and improves the shopping experience of users. Many a times while shopping alone, the shopper ends up being confused about his/her selection and often wishes to seek advice from his near and dear ones. Also, the shopper spends much time searching the entire retail outlet for some particular color or design or brand. Thus, to overcome this scenario, the paper deals with an application which provides the shopper with a contact point in the form of a touch panel at the outlet. This touch panel allows the shopper to preview the entire catalogue of the shop. Moreover, it allows the shopper to get feedback regarding various apparels. The panel, equipped with a high resolution camera, captures him trying out some apparel and then sends this image across to his friends. His/her friends can then review the image using a platform independent chat application at their desktops. The touch panel then displays the comments and ratings received. This greatly enhances his/her decision making ability. Furthermore, the touch panel would allow shoppers to virtually try out all available colors of a product without having to wear them physically. Furthermore, the panel would also simulate different environments for various occasions.

Index Terms— Augmented Reality; Innovation; Shopping, Social Networking; Customer Experience, E-shopping.

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1 INTRODUCTION

IJSER


HIS Humans need advice on almost every issue, so as to enhance their decision making ability. What if we could
shoppers in the mall.
have the opinion of our near and dear ones on the prod- ucts we are planning to purchase, what colors, designs and patterns to choose when we shop in spite of we staying far away from them? Communication system used for sharing of such opinion should be advanced and intelligent. Our system uses such a communication system which allows its user to connect to anyone, anywhere by any existing means.
In current scenario where time is the critical resource, every- one seeks to achieve the best in easiest and shortest way. In order to save both time and energy, shoppers would greatly appreciate a system that will show them the entire collection of a retail outlet at one go. Keeping this in mind we come up with the system called Shop-with-me for the shopping world. Shop-with-me would assist the shopper to make a best buy in less than usual time he/she spend on shopping. Also it would assist the retailers to target a large untapped market and hence boast up their sales. Hence a win-win situation for both shop- pers and retailers is created.
‘Shop-With-Me’ is a completely modularized software solu- tion. Three prominent modules have emerged out of it:

1.1 Web Portal

It is a web site which handles the registration of various clas- ses of customers (i.e. shoppers, brands and suppliers). It also hosts the downloadable installer of the desktop-side applica- tion.

1.2 Mall-side application

A software application which runs on computers with em- bedded touch screen device and integrated camera and RFID reader at the shopping mall. It is the contact point for the

Fig. 1. Data Model for the project.

Fig. 2. Context Diagram.

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International Journal of Scientific & Engineering Research Volume 4, IŗŘǰȱ ŽŒ

ISSN 2229-5518

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Fig. 3. Data flow diagram (Level 0).

Fig. 5. Data flow diagram (Level 2).

1.3 Desktop-side application

It is a software which is configured and installed on the desk- tops of the remotely located clients. This is the contact point for such users.

3 PROJECT IMPLEMENTATION


The system also involves the use of a web server (IIS 7) and a database server (MS SQL Server 2005). The mentioned mod- ules use web services to communicate with each other. Thus, we plan to develop an application for:
1) Sharing text and images while shopping with your remotely located friends and relatives.
2) Showing the entire product range of the shopping mall
Eventually, this would enrich the decision making process of the user and enhance the whole shopping experience.

2 PROJECT DESIGN


Fig 2 shows the context of this system. Shop-with-me is the main projected system where all processes run, Mall users and Desktop users are the external entities for this system.

Fig. 6. Mall-side Application snapshot.

Fig. 4. Data flow diagram (Level 1).

Fig 5 describes the further details of the processes in the pre- vious diagram. Image transfer process is further divided into sending and receiving of images. Instant messaging also con- tains the similar processes of sending and receiving of text message.

Fig. 7. Desktop Application Snapshot.

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International Journal of Scientific & Engineering Research Volume 4, Issue ŗŘǰȱ ŽŒŽ–‹Ž›ȬŘŖŗř

ISSN 2229-5518

2156

gest what pair of shoes available will complement the apparel the shopper is trying.

Fig. 8. Web Portal Login Page Snapshot.

5 CONCLUSION


Helping out shoppers make a quicker and better purchase decision was the main motivating factor behind ‘Shop-With- Me’. The system has been designed keeping in mind the role which customer relationship management play in the retail industry. ‘Shop-With-Me’ is beneficial for both the shoppers and the shop owners. It helps the shoppers make better pur- chase decisions and improves the footfalls to actual purchase ratio. Thus it brings new business to the shop owners. Cur- rently, the system is based on centralized database architec- ture. But as and when the number of users grows, the system will be required to migrate to distributed database architec- ture. Also, the web server will be required to be optimized so that it doesn’t suffer any degradation in performance. ‘Shop- With-Me’ successfully meets the needs which were the moti- vational factors in its development. It helps the users com- municate in the medium they want to. Its real time working environment helps users get instantaneous responses for their queries. Moreover, ‘Shop-With-Me’ is a feasible solution in the real world scenario

REFERENCES

[1] Bill Evjen, Scott Hanselman and Devin Rader, Professional ASP.NET

3.5 in C# and VB. Indianapolis: Wiley Publishing, Inc, 2008.

[2] Joshua Jones, Eric Johnson, A developer’s guide to Data Modeling for

SQL Server. Boston:Pearson Education, Inc, 2008.

[3] Christian Nagel, Bill Evjen, Jay Glynn, Morgan Skinner, Karli Wat- son, Professional C# 2008. Indianapolis: Wiley Publishing, Inc, 2008.

Fig. 9. Web Portal Snapshot.

4 FUTURE WORK

We intend to extend the features of desktop side application to cell phones so as to include an even broader array of online contacts. The system can be instilled with functionality of online shopping (which involves online ordering and payment and subsequent shipping to the user specified address). By integrating various image processing libraries, we could achieve a working model of ‘Virtual mirror’. This will help shoppers try out apparels without having to wear them physi- cally. Also, these image processing libraries could be used to simulate different environments for particular shopping occa- sions like marriages. The system can be made smarter by im- plementing an AI mechanism which will send out intelligent suggestions to shoppers. For instance, it would be able to sug-

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